Chapter 1, Introduction

What are audio games?

Audio games are games specifically made for the blind, audio games use sound and text to speech as a medium to convey information, instead of using graphics.

Audio games are primarily targeted to the blind, as in, completely blind, or close to it, audio games can come in any shape or form, and are not limited to one type or genre, there are fps audio games, rpgs, racing games, and the list goes on.

The only difference is the fact that audio games convay information to the user differently compared to video games.

What is this book about?

After a lot of consideration and conversation with a lot of friends and people who are attempting to become audio game developers, I found out that the entry barrior is quite colossal and some of our friends in the audiogame development field are unfortunately simply unfriendly, don't know how to answer a question, or are simply way too arrogant for their own good.

So this came out, it will not be perfect, it probably won't look professional because my english isn't the best, but I could do it and no one did so I thought why not. I am aware there are some people that won't appreciate this, I've been told, but I also think that there are people that would, I would have per instance, and I kno people currently who would.

So, we would start first with basic programming flow, variables, etc, then we'll get to the juicy stuff, don't worry, I know a lot of us don't like the boring info dumps with nothing to show for it, so we'll try to do small things along the way to keep this entertaining. And by the end you'll hopefully understand how you can construct an audio game.

So, what programming language?

C sharp, it's the language I'm most comfortable with, and I honestly think it's a great language, it's my personal opinion though, so it's fine if we both disagree, but this tutorial will mostly use this, the ideas will likely apply to other languages, but you'll unfortunately have to do the translation yourself :()

So, hold on tight and lets go.